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Old Dec 24, 2007, 02:33 PM // 14:33   #1
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Wink warrior secondary?

i need advise for secondary prof.

i am W/E lvl 20 in factions and my first mission is to get the dragon slash elite skill in the Jade sea and at present i am at senji corner and NEED some advise on the secondary prof.

so far i have not used my Ele. prof since i do not have a cold upgrade for my conjur skill. Would Rit be useful for the brutal weapon and splinter but i have not found it useful for my other char. of ranger since for it to be useful, one has to spec. it up a lot reducing the warrior abilities but the creatures do swarm so it be be useful.
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Old Dec 24, 2007, 04:19 PM // 16:19   #2
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*Well, if you have NF then try paragon with Endure Harmony + FGJ(not sure it's campaigen).
*Monk for a hard res is pretty awesome
*Ele for a shock axe/sword is decent.
*Necro for Plague Touch together with quivering slash works goodvs casters
*Assasin for Deaths Charge or return or any shadow step you like, it's an ok skill but watchout not to run away too far.
*Ritualist for Splinter weapon and Nightmare weapon, can heal + deal massive AoE dmg.

This is about the bests options for you...Pick the one u like and go own.

*Sorry for confuseing between the campaigens, not sure if you only have factions.*
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Old Dec 24, 2007, 04:32 PM // 16:32   #3
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Guild: We D Shot Your Stances [GODS]
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Warrior/Ranger
1. The Ranger line offers a few alternative IAS skills.

Warrior/Monk
1. Skills such as Mending, which has a small return for a high cost of attribute points and Orison of Healing, which is a mediocre heal, should be avoided.
2. Mending Touch is a useful form of condition removal, even with little or no attribute point investment.
3. Supporting skills such as Vigorous Spirit provide excellent healing over time, allowing the Warrior to keep on fighting. In addition, Vigorous Spirit can combine well with Cyclone Axe and Triple Chop.

Warrior/Necromancer
1. The most common usage of the Necromancer secondary is for condition removal via Plague Touch.

Warrior/Mesmer
1. Wise use of Physical Resistance, Elemental Resistance or elemental mantras can add additional survivability to solo or tanking builds.
2. The skill Echo, in conjunction with certain warrior skills (such as "Fear Me!" and Sun and Moon Slash), can produce great effects.

Warrior/Elementalist
1. Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
2. Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
3. The conjure skills, such as Conjure Frost can provide additional damage when wielding an elemental weapon for a very small investment of energy.
4. Defensive Earth Magic enchantments such as Obsidian Flesh and Stoneflesh Aura can be used for tanking in high-end areas such as the Domain of Anguish, but maintaining them may require some energy management beyond your normal 2 pips of regen.

Warrior/Assassin
1. The Assassin has a wide range of snares and shadow steps that can serve a Warrior well. Shadow Prison for example.
2. Signet of Malice can provide free condition removal.
3. Dash is an excellent speed boost that also serves as a quickly recharging cancel stance for Frenzy.
4. Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
5. Disrupting Dagger is a useful interrupt which cannot miss or be blocked.

Warrior/Ritualist
1. Weapon spells can benefit a Warrior; Splinter Weapon can be combined with Triple Chop or Hundred Blades, Brutal Weapon adds overall DPS (especially when combined with the excellent warrior IAS skills), and others can add interrupts or other benefits to attacks.

Warrior/Paragon
1. This combination can be used for the Flail Spear build, using the IAS skill Flail and high attributes in Strength and Spear Mastery to deal damage.
2. Enduring Harmony can be quite useful for extending warrior shouts such as "For Great Justice!"

Warrior/Dervish
1. A scythe can work in a Steady Stance/Drunken Blow/Desperation Blow build.
2. Many Scythe Mastery skills are general-purpose Melee Attacks (i.e. Rending Sweep) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
3. Rending Touch can be used as an enchant removal.
4. Pious Haste can be used as a cancel-stance for Frenzy.
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Old Dec 24, 2007, 06:31 PM // 18:31   #4
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Don't worry much about your secondary. Focus on building a warrior with all warrior skills.

Secondly you should unlock all options for your secondary, then you can switch as often as you like to create the build you want for the map your on.

Lastly if and when you do chose to use a secondary proffs skills you should never use more than 2 and try to put 8-10 points in that attribute. Spliting your attributes at most 3 ways. 1-weapon masters, 2-strength or tactics for shield, 3-secondary proff skill/s.

With runes a 3 way split will mostly likely look like this:
14-15 in weapons
10-11 in Str/Tac
9-10 in secondary proffs attribute
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Old Dec 24, 2007, 07:10 PM // 19:10   #5
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Quote:
Originally Posted by khanites
so far i have not used my Ele. prof since i do not have a cold upgrade for my conjur skill..
Its worth it to pay the 500g or so for an Icy Sword Hilt.

That said, don't be afraid to be all warrior. No secondary combination is so amazing that you would be at a disadvantage without using one.
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